AI Insights · Timothy · October 2022
Top 5 Snake Games on Android in Oceania Q3 2022
In Q3 2022, the top 5 snake games on Android in Oceania showed varied trends in weekly downloads, revenue, and active users, with some apps experiencing steady growth while others saw fluctuations.
In the third quarter of 2022, the top 5 snake games on the Android platform in Oceania exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their performance based on Sensor Tower data.
Snake Rivals - Fun Snake Game from Supersolid saw a noteworthy increase in weekly revenue, peaking at approximately $701 in the first week of August, before experiencing fluctuations and ending the quarter at $182. Weekly downloads remained relatively stable, ranging from 121 to 279, with a notable peak of 256 in the last week of September. Active users showed a gradual decline from around 3.7K at the start of the quarter to 3.1K mid-quarter, before rising again to 3.5K by the end of September.
Little Big Snake by Shockwave LLC had a mixed quarter. Revenue peaked at $330 in early July but generally trended downwards, finishing September at $136. Downloads fluctuated significantly, starting at 239 and reaching a peak of 535 in the last week of September. Active users saw a similar trend, starting at 977 and rising to 1.1K by the end of the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES experienced consistent growth in downloads, starting at 664 and climbing to over 1.2K by the end of September. Revenue showed minor fluctuations, peaking at $210 in mid-July and ending the quarter at $130. Active users remained relatively stable, with minor variations around the 10K mark, peaking at 11.3K in late August.
Snake.io - Fun Snake .io Games by Kooapps Games showed strong performance in weekly downloads, starting at 4.6K and peaking at 6.1K in the last week of September. Revenue remained modest, fluctuating between $57 and $100 throughout the quarter. Active users demonstrated a consistent upward trend, starting at 24.8K and ending the quarter at 30.2K.
slither.io from Lowtech Studios had a steady performance. Weekly downloads remained fairly stable, ranging from 2.0K to 2.8K, with a peak in the last week of September. Revenue was modest throughout the quarter, fluctuating between $32 and $60. Active users showed a slight decline from 27.4K at the start of the quarter to 23.1K mid-quarter, before rising again to 25.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.